Create a coding application suitable for both children aged 6 to 11 and those with low vision, designed to teach coding principles through engaging and interactive activities.
Outcome
Not only low - sighted children are interested in computing but also non-disabled children can actively interact with each other, cross their boundaries, and independently be educated more fun, easy and accessible in coding.
KEY FEATURE 1
Coding Game
Turn coding inot fun and game-like adventure
💡Object recongition 💡Dynamic sound effects and Interactively 💡Tactile Blocks for Engaging Learning 💡Gamifying the experience
KEY FEATURE 2
Voice Assistant and Magnifier
Accessible assistance by voice interaction
💡Detailed on accessibility services 💡Smart haptic feedback mode 💡A.I assistant
Research
Research finding
First of all, I have discovered and learned that there are divergent aspects of blindness to the low-vision cases from my previous braille project. Below followings are the several cases and research findings for the low-vision.
What I learned after the interview
According from the interview of Blind children’s center and Ahmet The Blind CaptainI have contacted 10 visually impaired children's charities and organizations, and I was able to conduct remote interviews at two centers.
1. Schools do not typically encourage participation in advanced tech courses. 2. Children who are blind or have low vision often have diverse interests, such as computing, design, art, and coding. 3. Opt for products intended for general education students to facilitate future collaboration whenever feasible.
Persona
Problem Statement
How might we provide a gateway for low vision children to explore high-level technology, like coding, through app, that can be adaptedto their requirements, allowing them pursue their dreams without limitations?
Goal
Possibile Solution
Accessibility
ADA Color correction
At the beginning of the project, when I had no awareness of the ADA system, I have attempted an aesthetically beautiful and eye-catching design on my own without meeting the criteria for "users" who would use the product.
However, after learning that there was a guide for low vision people through deep research, all color guides were modified to match the ADA guide.
Design System
How it work
Design Iteration
Usability testing and feedback
Main dashboard refinment
Before
After
Minimized Informatio
Trouble with space usage and unclear text size makes it harder to navigate.
Space Utilization
Clear visual hierarchy, optimal space utilization.
Clear indicator for object recognition
Before
After
Right Code Scanner
Hard to understand the what code they built, lacking clear indications.
Intuitive Code Reading
Enhance code visibility through intuitive color and shape highlighting for better objective recognition.
Remodeled block shapes
Before
After
Square Chain Block
Hard to recognize the direction by shape
Flower and Candy Block
Allow the children to sense the tactile difference and presented as a cheerful shape to enhance enjoyment
Takeaway
Know the "why" behind each design decision, backed by research insights.
Identify diverse user types and unique scenarios.
Implement a subscription service and track conversion rates, with a focus on retaining premium users.